Saturday, May 4, 2013

Create Your First Website :- Tutorial-3(a) on JavaScript

JavaScript gives you the freedom to add interactivity and responsiveness to your web pages.
The aim of this tutorial is to provide you with a thorough, yet accessible introduction to JavaScript using snappy explanations and practical tasks to try out right from the start.
No prior knowledge of JavaScript is assumed, but because JavaScript sits within and manipulates web pages, in order to be able to follow along, you should already be familiar with HTML and CSS. If you are new to either or both, you’re advised to step through our HTML and CSS tutorials first.
JavaScript is a lightweight, easy to learn, scripting language. It’s used on almost every website to respond to user actions, validate web forms, detect browser support, and much more.
JavaScript is a web programming language, that is, a language that enables you, the designer of your website, to control how a web page behaves. This makes JavaScript crucially different from HTML, the language that gives structure to your web documents, and CSS, the language that controls the appearance of web pages.
If you know other programming languages such as PHP, most programming concepts and basic JavaScript syntax will sound quite familiar to you. However, if this is not the case, don’t worry: by following along and experimenting with the code, at the end of this hands-on tutorial you’ll be able to spruce up your static web pages with fun effects and fantastic responsiveness for the joy of your website visitors.
If you need help along the way, don’t forget to turn to forums. This is where you meet the real experts who are willing and ready to offer tips, suggestions and advice.

What is needed?

To bring to life your web pages with JavaScript all you need is a text editor and an updated, standard-compliant browser of your choice, such as Internet Explorer 9, Firefox, Chrome, Safari, or Opera, to mention just the most popular ones.
Basic free text editors that ship with your operating system such as Notepad (on Windows) and Text Edit (on Mac) will do just fine. However, text editors that offer programming languages support, such as the free Notepad++ (for Windows users) and TextWrangler (for Mac users), might be a great resource when ploughing through more than a few lines of code.

Lesson 1: What is JavaScript?

The first thing that creates some confusion about JavaScript is its name. In fact, one of the most common questions students raise when approaching JavaScript is:
"Is JavaScript the same as Java?".
Clearing up this basic but important question is our first order of business in this lesson, but by no means the only one. By the end of this lesson you will also know:
  • the difference between JavaScript and Java;
  • what JavaScript can and cannot do.

Are JavaScript and Java the same thing?

No, they are not.
Java (developed by Sun Microsystems) is a powerful and much more complex programming language in the same category as C and C++.
JavaScript was created by Brendan Eich at Netscape and was first introduced in December 1995 under the name of LiveScript. However, it was rather quickly renamed JavaScript, although JavaScript’s official name is ECMAScript, which is developed and maintained by theECMA (European Computer Manufacturer's Association) International organization.
JavaScript is a scripting language, that is, a lightweight programming language that is interpreted by the browser engine when the web page is loaded.
The fact that the JavaScript interpreter is the browser engine itself accounts for some inconsistencies in the way your JavaScript-powered page might behave in different browsers. But don't worry: thankfully, well-established techniques and powerful JavaScript libraries such as jQuery (which will be introduced in later lessons) are here to make things wonderfully easier on us.

Things you can't do with JavaScript

You can't force JavaScript on a browser.
Illustration: No JavaScript supporting browser
JavaScript runs in the client, that is, the brower. If you use an older browser without support for JavaScript, or if you simply choose to disable JavaScript in your browser, then a JavaScript script can't work.
Conclusion: unlike what happens with languages that run on the server, such as PHP, you never fully know for sure the impact that the browser your website visitors are going to use will have on your script, or whether your visitors will choose to turn JavaScript support off.
You can't access or affect resources from another internet domain with JavaScript.
Illustration: Crossdomain not allowed in JavaScript
This is called the Same Origin Policy. Well, how would you like it if all of a sudden all the nice comments your visitors left on your website started to disappear, or to change place in your page because of a naughty JavaScript script running on another website?
This is exactly the kind of nasty situation that the Same Origin Policy is designed to prevent. Conclusion: your JavaScript script can only access resources in your website.
You can't access server resources with JavaScript.
Illustration: Server access not allowed in JavaScript
Because JavaScript is a client-side language, it's limited to what can be done in the client, that is, usually in the browser environment. A JavaScript script cannot access server resources such as databases.

Zillion things you can do with JavaScript

With JavaScript you can:

 - Put text in an HTML page on-the-fly.
Say you want to display a nice thank you message to a user who has just submitted a comment form on your website. Obviously, the message needs to be added after the user has submitted the form.
You could let the server do that. However, if your website is very busy and your server processes hundreds of forms a day, it might take a little while for your thank you message to appear to the user.
Here's JavaScript to the rescue. Because JavaScript runs in the user's browser, the thank you note can be added and displayed on the page almost instantaneously, making your website users happy.
 - Make your web pages responsive.
Web environments are dynamic, things happen all the time: the web page loads in the browser, the user clicks a button or moves the mouse over a link, etc. These are called events (which will be the topic of lesson 3).
With JavaScript you can make the page immediately react to these events the way you choose: for example, by showing or hiding specific page elements, by changing the background color, etc.
 - Detect visitors' browsers.
You can use a JavaScript script to detect the visitor’s browser, or, even better, you can detect what features a certain browser does or does not support. Depending on the browser and its capabilities, you can choose to load a page specifically tailored to that kind of browser (lesson 14).
 - Create cookies.
A JavaScript script is great if you want to create cookies so that your visitors can enjoy a personalized experience the next time they visit your website (lesson 15).
 - Validate web form data.
You can use a JavaScript script to validate form data before the form is submitted to a server. This saves the server from extra processing (lesson 16).
And much ... much more.
Learning JavaScript will enable you to add cool animation effects to your web pages without using an external Flash plug-in, use the newest features of HTML5 such as canvas (to draw directly on your web page) and drag and drop capabilities, integrate your website with external web services such as Facebook, Twitter, etc.

Summary

In this lesson you learned what JavaScript is, who invented it, and that the body responsible for its maintenance and continuous development is ECMA. Now you know what you cannot do with JavaScript, but also the great things that you can do with it.

Lesson 2: Your First JavaScript

In this lesson you are going to learn:
  • how to embed your JavaScript in the HTML page;
  • how to reference your JavaScript from a separate file;
  • how to comment your JavaScript code and why it is recommended;
  • how to create your first JavaScript-powered web page.

The HTML

To insert a JavaScript script in an HTML page, you use the <script> ... </script> tag. Don't forget the closing </script> tag! Now get ready to fire off your text editor of choice and let's get coding!
Let's start with a basic HTML page, like this one:
   <!DOCTYPE html>
   <html>
   <head>
   <title>My first JavaScript page</title>

   </head>
   <body>

   </body>
   </html>
   
   
The JavaScript script is inserted either in the HTML page itself or in a separate file.

Embed JavaScript in the HTML page

The <script> tag and its type attribute tell the browser: "Hey, browser! There's a script coming up, and it's a JavaScript script."
You can do this either in the <head> section, as follows:
   <!DOCTYPE html>
   <html>
   <head>
   <title>My first JavaScript page</title>
  
      <script type="text/javascript">
   //JavaScript code goes here
      </script>
  
   </head>
   <body>

   </body>
   </html>
   
   
Or or at the very bottom of the document just before the closing </body> tag, like so:
   <!DOCTYPE html>
   <html>
   <head>
   <title>My first JavaScript page</title>
   </head>
   <body>
        
      <script type="text/javascript">
      //JavaScript code goes here
      </script>
  
   </body>
   </html>
   
   
If you're wondering whether it's best to place your <script> tag in the <head> or the <body> tag, then you're not alone.
It mostly comes down to personal preference. However, because most of the times you'll want your JavaScript code to run after the web page and all its resources, e.g., stylesheets, graphics, videos, etc., have finished loading in the browser, I suggest you dump your JavaScript <script> tag at the bottom of your page.

Comments, comments, comments

One final thing to note about both code snippets above is the two forward slashes // before the text "JavaScript code goes here". This is how you comment a one-line JavaScript code.
When a comment spans over more than one line, you use /* Comment goes here */ to delimit a comment, just like you do in a stylesheet. Here's how it's done:
   <!DOCTYPE html>
   <html>
   <head>
   <title>My first JavaScript page</title>
   </head>
   <body>
        
      <script type="text/javascript">
   /* JavaScript code
   goes here */
      </script>
  
   </body>
   </html>
   
   
When the JavaScript interpreter in your browser comes across either '//' or '/* */', it just ignores whatever text is placed in between. Use comments in your code to remind your future self of what your code is designed to do. One day you'll be happy to have done so, just take my word for it!

Insert JavaScript in a separate file

If your script is longer than a few lines, or you need to apply the same code to several pages in your website, then packaging your JavaScript code into a separate file is your best bet.
In fact, just like having your CSS all in one place, well away from HTML code, having your JavaScript in its own file will give you the advantage of easily maintaining and reusing your scripts.
Here's how it's done:
   <!DOCTYPE html>
   <html>
   <head>
   <title>My first JavaScript page</title>
      <script type="text/javascript" src="yourjavascript.js"></script>
   </head>
   <body>
        
   </body>
   </html>
 
   
As you can see, the <script> tag references an external file, "yourjavascript.js" that has the .js extension and contains the script that puts the magic into your web page.

Your first JavaScript-powered page: Hello World

Without further ado, let's see if JavaScript works in your browser.

Try out: embedded JavaScript in an HTML page

Between the <script> and </script> tags either in the <head> or the <body> of your HTML document, add the following line of code, just after the comment:
   <!DOCTYPE html>
   <html>
   <head>
   <title>My first JavaScript page</title>
   </head>
   <body>
        
   <script type="text/javascript">
   //JavaScript code goes here
   alert('Hello World!');
      </script>
  
   </body>
   </html>
 
   
This is your first JavaScript statement, that is, you've just instructed your web page to do something. Don't worry about the code just yet, we'll be coming back to the alert() command again and again in the following lessons.
Just notice the semicolon ( ; ) at the end of the statement. This is important: it tells the JavaScript interpreter that the statement is finished and whatever comes next is a different statement.
Now save your work and run the page in your favorite browser. You'll see an alert box popping up on page load. This is how the page looks in Firefox:
Illustration: JavaScript test with Hello World alert box If your alert box is not popping up, then check that you've typed the JavaScript command exactly as it is in the sample code.
Make sure your <script>...</script> tags are there, that the text between the brackets is surrounded by quotes (' '), and that there is a semicolon ( ; ) at the end of the statement. Then try again.

Try out: JavaScript in a separate file

Create a new document in your text editor and save it as "helloworld.js". Important: the file extension has to be .js (this is the appropriate JavaScript file extension).
In the new document, paste in the JavaScript command from the previous example (no need to type the <script> ... </script> tags here):
   alert('Hello World!');
 
   
Now, go back to the HTML page, delete the previous JavaScript code, and add the <script> ... </script> tags in the <head> section of the page with a reference to the helloworld.js JavaScript file, like so:
<!DOCTYPE html>
   <html>
   <head>
   <title>My first JavaScript page</title>
   <script type="text/javascript" src="helloworld.js"></script>
   </head>
   <body>
        
   </body>
   </html>
 
   
Save all your documents and run the HTML page in the browser. You should view the same alert box popping up as in the previous example.
If the code doesn't work, in your HTML document check that the filepath to the JavaScript file is correct, the filename spelling is accurate, and double-check that you've added a closing </script> tag. In helloworld.js make sure your JavaScript command is typed exactly the same as in the sample code above, then try again.

Summary

You've actually learned a lot in this lesson. You know how and where to include JavaScript in your web page, how to comment your JavaScript code and why this is a good idea, and finally you've just seen your web page come alive with your first JavaScript script.
Admittedly, an alert box saying "Hello World!" looks a bit dumb, but even alerts can be useful to quickly and easily test that JavaScript is enabled in your browser and your code is working.

Lesson 4: Variables and Constants

Variables and constants are like containers where you store data and values for processing in JavaScript.
The difference between a variable and a constant is this: once you give a value to a constant the value is meant to be kept unchanged throughout the script. In all circumstances where you reasonably foresee that the original value is modified through the script, by all means use a variable as your storage room. In fact, you're going to use variables most of the times.
In this lesson, you're going to learn:
  • how to create variables and constants;
  • how to assign values to variables and constants;
  • how to use variables in your code;
  • how to name variables and constants correctly.

How to create variables and constants

You declare, that is, create variables and constants in a similar way.
Here's how you declare a variable:
   /*To declare a variable you give it a name preceded
   
   by the JavaScript keyword var*/
   
   var amountDue;
   
   
In the sample code above you declare a variable named amountDue.
The variable declaration ends with a ( ; ) semicolon, which makes it a self-contained statement.
Also, because JavaScript is case sensitive, every time you refer to the amountDue variable, make sure you keep the letter case exactly the same as the original declaration (this particular notation is called camelCase because it looks like a camel's hunch).
Here's how you declare a constant:
   /*To declare a constant you give it a name preceded
   
   by the JavaScript keyword const
   
   Also take note: const is not supported by Internet Explorer
   
   use var instead: it's safer*/
   
   const taxRate;
   
   
In the sample code above, you declare a taxRate constant. As you can see, the declaration is very similar to the variable declaration, the only difference being the keyword used: var in the case of a variable and const in the case of a constant.

How to assign values to variables

After you create a variable, you must assign (give) a value to it (or said in Geeeky talk "initialize a variable") . The ( = ) equal sign is called assignment operator: you assign the value of what is on the right side of the = sign to whatever is on the left side of the = sign. Notice: you cannot perform operations with empty variables.
Ready to fire off your text editor? Let's get coding!
Prepare a basic HTML document with the JavaScript code illustrated below:
   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 4: Variables and Constants</title>
   </head>
   <body>
   <h1>Lesson 4: Variables and Constants</h1>
   
   <script type="text/javascript">
   
   //Create a variable
   
   var amountDue;
   
   /* Assign a value to it:
   
   you do not know the value yet
   
   so for now it is 0 */
   
   amountDue = 0;
   
   /* Create 2 more vars and assign 
   
   a value to each at the same time */
   
   var productPrice = 5;
   
   var quantity = 2;
   
   /* Assign a value to amountDue by
   
   multiplying productPrice by quantity */
   
   amountDue = productPrice * quantity;
   
   /* Notice how the value of amountDue has
   
   changed from 0 to 10 -
   
   -Alert the result to check it is OK
   
   Notice: you do not use ' ' with var name in alert() */
   
   alert(amountDue);
   
   </script>
  
   </body>
   </html>
   
   
Did you see the good old alert box displaying the number 10 popping up? If you didn't, make sure your code is typed exactly the same as in the snippet above (Notice: When tracing bugs (errors) in your JavaScript code, look out for brackets, semicolons ( ; ), quotes (' '), and letter casing).
That's great! Try experimenting with the code above. For example, change the value of quantity and productPrice, or just come up with your own variables.

How to name variables (and constants)

Choose descriptive names for your variables (var amountDue; rather than var x;): this way your code will be more readable and understandable.
While this can be called good programming practice (but also common sense), there are also syntax rules (yes, just like any natural language) when it comes to naming variables, and they must be obeyed, at least if you want your JavaScript script to work.
Keep an eye on the following simple rules when you name variables:

1) The first character must be a letter, an ( _ ) underscore, or a ( $ ) dollar sign:

Illustration:legal var names can be total, _total, $total, but not 5total because it starts with a number.
5total is wrong: var name cannot start with a number

2) Each character after the first character can be a letter, an ( _ ) underscore, a ( $ ) dollar sign, or a number:

Illustration:legal var names can be total, to_tal, total$, total5

3) Spaces and special characters other than ( _ ) and $ are not allowed anywhere:

Illustration:total is a legal var name, but not to tal, total#, total£
  • to tal is wrong: spaces are not allowed;
  • total# is wrong: # character is not allowed;
  • total£ is wrong: £ character is not allowed.

Summary

Variables and constants are the building blocks of any programming language. In this lesson you learned the part they play in JavaScript, how you declare and assign values to them, how to name your variables correctly, and you also had a taste of using variables in JavaScript.
In the next lesson you're going to learn about JavaScript operators and do more and more practice with variables.

Lesson 3: Events

The web is a dynamic environment where a lot of things happen. Most appropriately, they're called events. Some of these events, like a user clicking a button or moving the mouse over a link, are of great interest to a JavaScript coder.
 -
By the end of this lesson you will know:
  • what events are;
  • what JavaScript can do with events and how.

What are events?

Events are occurrences taking place in the context of the interactions between web server, web browser, and web user.
For instance, if you're on a web page and click on a link, there are at least 3 important events being triggered:
  1. onClick event: triggered by you as you click the link;
  2. onUnload event: triggered by the web browser as it leaves the current web page;
  3. onLoad event: triggered by the browser as the new web page content is loaded.

Which events should I focus on from a JavaScript point of view?

It all depends on the JavaScript program you're writing, that is, on the objectives you want to achieve with your script.
However, the most common events you're likely to deal with in your JavaScript are:
  • onLoad/onUnload;
  • onClick;
  • onSubmit (triggered by the user submitting a form);
  • onFocus / onBlur (triggered by a user as, for example, she clicks in a textbox or clicks away from a textbox respectively);
  • onMouseOver / onMouseOut (triggered by the user moving the mouse over or away from an HTML element respectively).
There are other events that might eventually be of interest to you as you write sophisticated JavaScript scripts, such as scroll events (as users scroll up and down a web page), onTextChanged events (as users type in a textbox or textarea), even touch events, which are likely to gain interest in today's mobile and tablet-invaded world.
However, for the purposes of this tutorial, you're mostly going to come across the core events listed above.

What do I do with events from a JavaScript point of view?

As you write a JavaScript program, events become interesting because they give your script a hook for gaining control on what happens in the web page.
Once your script gets hold of the hook provided by the event, your script is boss. The jargon for this is event-driven programming: an event happens and JavaScript handles it, for instance by displaying an alert box with a message for the user.
Illustration: Event-driven programming
Hey, an onClick event going on!
Conclusion: events bend to JavaScript commands by means of event handlers. These are statements in your JavaScript script that are appropriately attached to those events.

How does JavaScript handle events?

In this tutorial you've already hooked an event handler to an event. More precisely, you attached the alert() command to the onLoad event.
The alert() command is a command which is part of the JavaScript language. The JavaScript interpreter in the browser translates it along these lines:
"Hey, browser, display an alert box that contains the message typed within the () enclosing brackets"
(Notice: JavaScript is case sensitive. If you write Alert instead of alert, your script won't work!).
As you saw in the previous lesson, simply by writing a JavaScript statement between <script> ... </script> tags achieves the execution of that statement as the onLoad event fires up.
However, your JavaScript scripts are capable of doing more interesting stuff when they handle events in response to user actions, for example an onClick event. How do we do that?

Try out: handle an onClick event with JavaScript

The browser already has its own ways of handling events. For instance, when a page has loaded, the browser fires the onLoad event and displays the page contents; when a user clicks a link, the browser communicates to the server to access the requested page, etc. These are called default actions.
The fun of being in charge, though, is not to let the browser do what it likes, but of letting JavaScript do its job and decide what's to be done.
The simplest way to attach an event handler to an event is to insert the required JavaScript code within the HTML element that produces the event. Let's have a go by simply preventing the browser default action as the user clicks a link on the page. Fire off your text editor and let's get coding!
Prepare a new basic HTML document displaying a simple link like the one shown below:
   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 3: Events and Event Handlers</title>
   </head>
   <body>
   <h1>Lesson 3: Events and Event Handlers</h1>
  
   <a href="http://html.net">Click Me!</a>
  
   </body>
   </html>
   
   
Run the page in the browser. If you click on the link now, you'll be landing straight to the HTML.net website. This is the browser default action, as explained above.
Now go back to your HTML document and type the following JavaScript command within the <a> tag, as follows:
   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 3: Events and Event Handlers</title>
   </head>
   <body>
   <h1>Lesson 3: Events and Event Handlers</h1>
  
   <a href="http://html.net" onclick="alert('Going anywhere? Not so fast!'); return false;">Click Me!</a>
  
   </body>
   </html>
   
   
Go ahead, run the page in the browser, and ... you're stuck! JavaScript is in control!

What's just happened there?

That's how easy it was to take control of a link with JavaScript! All you did was to insert a couple of JavaScript statements to the onclick attribute of the HTML <a> tag.
You already know about the good old alert() command, so I'll skip over it. The return false; command tells the JavaScript interpreter to return a value, in this case the value equals false, which prevents the browser from performing its default action. You'll be using this little command quite often in your JavaScript programming life.
You handle the other events listed above in the same way: just insert the JavaScript command as the value of the onfocus, onblur, onmouseover, onmouseout and onsubmit attributes of an HTML element.

Summary

That'll be all for this lesson. You learned what events are, why events are important in JavaScript programming, and how to use event handlers to let JavaScript be in control of your web page behavior.
But this is just a tiny taste of what JavaScript can do once it's in charge.

Lesson 5: Smarter Scripts with Operators



In the previous lesson you already employed an assignment operator ( = ) and an arithmetic operator, specifically the multiplication operator ( * ), to write a basic JavaScript shopping cart script.
We can easily see that to do something useful with JavaScript, we need a way to manipulate data and variables. We do this with operators.
In this lesson you are going to learn how to use:
  • arithmetic operators;
  • the + sign to concatenate text (concatenation operator);
  • comparison operators;
  • logical operators.
Also, you'll get plenty of opportunities to practice coding with variables. Let's get started!

Arithmetic operators

As you might have guessed, arithmetic operators are used to perform arithmetic operations between values or variables. Here's a table for your reference.
If x = 20, y = 5, and z = result, we have:
Operator Java Script Example Result
Addition: + z = x + y z = 25
Subtraction: - z = x - y z = 15
Multiplication: * z = x * y z = 100
Division: / z = x / y z = 4
Modulus: % z = x / y z = 0
Increment: ++ z = ++x z = 21
Decrement -- z = --x z = 19
I guess you're quite familiar with most arithmetical operators. The odd ones might be the ( % ) modulus, the ( ++ ) increment, and the ( -- ) decrement operators.
Modulus: the remainder left over after division.
Increment: take a number and add 1 to it.
Decrement: take a number and subtract 1 from it.
Time to get coding! Get your hands on the text editor and prepare a new HTML document like the one below:

Try out: add 2 values and print the result

   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 5: Operators and Comparisons</title>
   </head>
   <body>
   <h1>Lesson 5: Operators and Comparisons</h1>
   
   <script type="text/javascript">
   
   //Create and initialize your variables
   
   var result = 0;
   
   var firstNum = 20;
   
   var secondNum = 5;
   
   //Addition: result = 25
   
   result = firstNum + secondNum;
   
   //write result on the page
   
   document.write(result);
   
   </script>
  
   </body>
   </html>
   
   
Nothing new here except for the JavaScript command document.write(). This command is translated by the JavaScript interpreter as saying:
"Hey browser, get the value within brackets and print it on the HTML document!"
In our case the value is a variable, therefore no ( ' ' ) quotes are used to enclose it. If you want to print some text instead, the command must be: document.write('some text.');. It's all very similar to the alert() command you've been using so far.
Now experiment with the code sample above by trying out all the other arithmetic operators and printing the result on the page.

Concatenation operator

If you want to add pieces of text together to form one long line of text, use the + sign. In Geeky talk a piece of text is called string, and it appears enclosed either in (' ') quotes or (" ") double-quotes (remember the 'Hello World' text you used in the alert() command? That is an instance of string).

Try out: concatenate strings and print a message on the page

   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 5: Operators and Comparisons</title>
   </head>
   <body>
   <h1>Lesson 5: Operators and Comparisons</h1>
   
   <script type="text/javascript">
   
   //Create and initialize your variables
   
   var firstText = "Hello";
   
   var secondText = "World!";
   
   //Resulting value of assignment is Hello World!
   
   var message = firstText + ' ' + secondText;
   
   //write result on the page
   
   document.write(message);
   
   </script>
  
   </body>
   </html>
   
   
If you typed your code correctly, you should see the famous Hello World! text smack on the web page. Notice: you separate Hello and World! by concatenating quotes (' ') in-between each piece of text or variable.
Now get some practice concatenating strings before moving on.

Comparison operators

Often you need to compare different values and make your JavaScript program take different directions accordingly.
For example, you're coding a JavaScript script for a shopping cart application. At one point, your script will have a statement saying something along these lines: if the total amount to be paid is greater than or equal to $50 apply a 5% discount, if it's less than or equal to $50 do not apply 5% discount. Don't be impatient, you will learn how to code this kind of conditions in the next lesson.
It's here that comparison operators, such as equal to, less than, etc. enter the scene. Here below are listed all comparison operators for your reference.
If x = 10 we have:
Operator What is it? Example
== equal to x == 5 is false
=== exactly equal to value and type x === 10 is true
x === "10" is false
!= not equal x != 2 is true
> greater than x > 20 is false
< less than x < 20 is true
>= greater than or equal to x >= 20 is false
<= less than or equal to x <= 20 is true

Logical operators

You use logical operators when you need to determine the logic between certain values.
Going back to the shopping cart script example, you might want your script to apply a 5% discount if the following 2 conditions are both true: a given product costs more than $20 and is purchased before the 31st of December.
Here come logical operators to the rescue. Given that x = 10 and y = 5:
Operator What is it? Example
&& and (x < 20 && y > 1) is true
both conditions must be satisfied
|| or (x == 5 || y == 5) is true
at least 1 condition must be satisfied
! not !(x == y) is true

Questions, questions, questions

The tables above are self-explanatory, except for the following 2 questions:
  1. When you talk about === , what do you mean by equality of value and type?
  2. What's the difference between ( = ), ( == ), and ( === ) ?

Answer to question 1.

Values are the specific data, either directly in your JavaScript statements or contained in JavaScript variables. For example:
   var price = 5;
   
   
In the code snippet above, the variable price has value 5.
What's the type?
The type, or more precisely the data type, is the way JavaScript classifies data. You've come across 2 data types, that is, number and string (text). A third data type is Boolean, that is, true and false statements.
Therefore, when you compare 2 values using ( === ), the 2 values are compared on the basis of both their value and their data type:
   var firstNum = 4;
   
   var secondNum = 4;
   
   //this is true: both values are 4
   
   //and both values are of type number
   
   firstNum === secondNum;
   
   //let's use a string data type. A string uses ' '.
   
   var stringNum = '4';
   
   //Now === is false: 4 and '4' are different types
   
   firstNum === stringNum;
   
   

Answer to question 2.

The ( = ) operator is used to assign or give a value to a variable. It is not a sign for equality.
The ( == ) and ( === ) operators instead, do stand for equality. They do not assign values to variables. ( == ) compares only values, ( === ) compares both values and data type.

Summary

You've made it all the way through this lesson, congratulations! Now your scripts are not limited to just popping up messages. They start to be smart: they can make calculations, comparisons, and set truth conditions to evaluate their data.

Lesson 6: Even Smarter Scripts with if…else and switch

Now that our JavaScript code can calculate, compare, and determine true and false conditions, things start looking a lot more interesting.
The days of dumb message boxes popping up are long gone, the new era of smart message boxes has begun.
In this lesson you're going to inject the power of choice into your scripts with conditional statements. These statements enable your script to evaluate given conditions on the basis of which to execute one or more actions. More specifically, you're going to learn how to use:
  • if statements;
  • if ... else statements;
  • if ... else if ... else statements;
  • switch statements.
In the process, you're also going to learn how to use shortcut assignment operators.

if Statement

The if keyword is used in JavaScript to perform a basic test for the truth or falsity of a given condition and execute a piece of code accordingly. Here's its structure:
   //if the condition in brackets is true
 
   if (condition)
 
   {
 
   //do some stuff here
 
   }
 
   

Let's translate the code

Translated into English, the if statement above says:
"Hey browser, if the condition in the round brackets is true, execute the commands between those odd curly braces. If the condition is not true, then ignore everything and move on!"
Important: do not forget either the brackets ( ) or the braces { }.

if ... else statement

Use this statement to execute a command if the condition is true and another command if the condition is false. Here's its structure:
   //if the condition is true
 
   if (condition)
 
   {
 
   //do this stuff
 
   }
 
   //otherwise
 
   else
 
   {
 
   //do this other stuff
 
   }
 
   

if ... else if ... else statement

Use this statement if you want your code to evaluate several conditions on the basis of which to execute the appropriate commands. Here's its structure:
   //if the condition is true
 
   if (condition)
 
   {
 
   // do this stuff
 
   }
 
   //if this other condition is true instead
 
   else if (condition)
 
   {
 
   // do this other stuff
 
   }
 
   //if none of the above condition is true
 
   else
 
   {
 
   // do this instead
 
   }
 
   

switch statements

In alternative to an if ... else if ... else statement you can switch to a ... well a switch statement. Here's its basic structure:
   //condition to evaluate
 
   switch(condition)
 
   {
 
   //in this case do this
 
   case 1:
 
   execute code block 1
 
   //stop here: no need to keep going
 
   break;
 
   //in this other case do that
 
   case 2:
 
   execute code block 2
 
   //stop here: no need to keep going
 
   break;
 
   //otherwise fall back on this
 
   default:
 
   code to execute when all previous conditions evaluate to false
 
   }
 
   
It's time to put your new knowledge to work right away. In this try out you're going to check a product price and decide whether to apply a discount. Prepare a new HTML document and get coding!

Try out: check product price with if

   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 6: Even Smarter Scripts with if…else and switch</title>
   </head>
   <body>
   <h1>Lesson 6: if statements</h1>
   
   <script type="text/javascript">
 
   //store 5% discount value in a var
 
   var discountRate = 0.05;
 
   //store price of 1 apple in a var with a value of 2
 
   var applePrice = 2;
 
   //store quantity value in a var
 
   var quantity = 5;
 
   //declare a var for the discounted total value
 
   //because we don't know the value we initialize it with 0
 
   var discountedTotal = 0;
 
   //store the value of the total in a var
 
   //you use the ( * ) multiplication operator to calculate the total
 
   //and the ( = ) assignment operator to assign the value to the var
 
   var total = quantity * applePrice;
 
   //use if to check the total is entitled to a discount
 
   //if total is greater or = to 10 it's entitled
 
   if (total >= 10)
 
   {
 
   alert("You're entitled to a discount!");
 
   //apply 5% discount on the total
 
   //and assign it to discountedTotal var
 
   //Take note: multiplication is in brackets because it has to be
 
   //performed before subtraction (remember the good old school math?)
 
   discountedTotal = total - (discountRate * total);
 
   //create a var to store text to display to user
 
   var infoText = "You'll get your delicious apples at $" + discountedTotal;
 
   //you add more text to the same infoText var with a shortcut assignment operator
 
   //this technique is useful when you have long text strings to manipulate
 
   infoText += " instead of at $" + total;
 
   //display message to the user
  
   document.write(infoText);
 
   }
   
   </script>
  
   </body>
   </html>
 
   
Save your work, run the page in the browser, and enjoy your discount!

Questions, questions, questions

It's almost like I can hear you saying something like:
Hey, what's going on there? What's that += sign all about?
Here's the answer:

Shortcut operators

When you add several values to a variable, a shortcut operator is very handy.
The expression x += 2 is the same as x = x + 2.
As you can see, the given value of x is taken as the starting point, 2 is added to it, and the resulting value is reassigned to x. Using a shortcut operator spares you from having to retype x.
When applied to the code snippet above, the expression infoText += " instead of at $" is the same as infoText = infoText + " instead of at $". If we simply use an ( = ) assignment operator in this case, the text already stored in infoText will be wiped out by the new value. But this is not what we want in this script.
Handy shortcuts are also available to all other mathematical operators:
  • -=
  • *=
  • /=
  • %=

Try out: check product price with if ... else

Just after the closing curly brace } from the previous example, add the following snippet.
   else
 
   {
 
   alert("Sorry, you're not entitled to a discount");
 
   var infoText = "Your delicious apples cost $" + total;
 
   document.write(infoText);
 
   }
 
   
Change the value in the quantity variable to be less than 5, save your work and run the page in the browser. Now, JavaScript should give you the not so good news that you're not entitled to a discount.

Try out: check product price with if ... if else ... else

Still using the previous example, between the first if block and the last else block, insert the following else if block.
   //if the total equals to 8
 
   else if (total == 8)
 
   {
 
   alert("Just add a couple more apples and get your discount!");
 
   var infoText = "Be a sport, buy a bit more and pay a bit less";
 
   document.write(infoText);
 
   }
 
   
Change the quantity variable to be 4, save your work and run the page in the browser. Now you should fall for the persuasive power of such a great discount.
Your code can detect if the purchase qualifies for a discount, if it almost qualifies for a discount, and finally if the discount is inapplicable by a long shot. In each case, your code can take appropriate action.
Have fun practicing with if ... else if ... else statements, and shortcut operators.

Try out: days of the week with switch

Now get a fresh HTML document ready and type the following code block:
   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 6: Even Smarter Scripts with if…else and switch</title>
   </head>
   <body>
   <h1>Lesson 6: switch</h1>
   
   <script type="text/javascript">
 
   //pick a day of the week and store it in a var
 
   var today = "Friday";
 
   //check today var value and act accordingly
 
   switch(today)
 
   {
 
   //in case value corresponds to Saturday or to Sunday do this:
 
   case "Saturday":
  
  case "Sunday":
 
   alert("It's the weekend: great!");
 
   document.write("Today is " + today);
 
   //no need to keep going:
 
   break;
 
   //in case value corresponds to Friday do this
 
   case "Friday":
 
   alert("Almost weekend time!");
 
   document.write("Today is " + today);
 
   //no need to keep going
 
   break;
 
   //in all other cases do this instead
 
   default:
 
   alert("Just an ordinary weekday: keep up the good work");
 
   document.write("Today is " + today);
 
   }
 
   </script>
  
   </body>
   </html>
 
   
Save your work and run the page in the browser: a great Friday message should be there to greet you. Keep changing weekday and make sure the alert box displays the appropriate message each time.

Lesson 7: Leave Boring Repetitive Stuff to JavaScript with loops



Your JavaScript scripts can do all sort of clever stuff like calculating discounts, comparing values, and making choices. However, don't forget we're dealing with machine language, and machines are very good at doing some things us humans would keep a mile off if only we could.
One really boring thing most of us would happily avoid doing is repetitive stuff. You might find it hard to believe this, but JavaScript loves repetition. So much so that it has a special construct for it: the loop.
Here's what you will learn in this lesson:
  • the for loop;
  • the while loop;
  • the do ... while loop.
In the process, you will also learn how to:
  • use getElementById(element Id) to manipulate an HTML element with JavaScript;
  • generate random numbers with random() and floor(number);
  • insert HTML mark-up dynamically with innerHTML.
This is going to be a meaty lesson. Get ready for it!

Loops

At times you will have to repeat some piece of code a number of times:
for instance: a web page has 10 radio buttons and your script needs to find out which radio button was checked by the user.
To do so, your script has to go over each single radio button and verify whether its checked attribute is set to true or false. Does this mean having to write this kind of verification code 10 times?
Thankfully, it does not. You dump the code in a loop once, and it's going to execute any number of times you set it to.
Any loop is made of 4 basic parts:
  1. the start value

    An initial value is assigned to a variable, usually called i (but you can call it anything you like). This variable acts as counter for the loop.
  2. the end value or test condition

    The loop needs a limit to be set: either a definite number (loop 5 times) or a truth condition (loop until this condition evaluates to true). Failing this, you run the risk of triggering an infinite loop. This is very bad: it's a never-ending repetition of the same code that stops users' browsers from responding. Avoid infinite loops at all costs by making sure you set a boundary condition to your loops;
  3. the action or code to be executed

    You type a block of code once and it'll be executed the number of times between your start value and end value;
  4. the increment

    This is the part that moves the loop forward: the counter you initialize has to move up (or down in case you opt for looping backwards). As long as the loop does not reach the end value or the test condition is not satisfied, the counter is incremented (or decremented). This is usually done using mathematical operators.

The for Loop

This kind of loop, well ... loops through a block of code a set number of times. Choose a for loop if you know in advance how many times your script should run.
Here's its basic structure:
   //loop for the number of times between start value
 
   //and end value.  Increment the value each time
 
   //the limit has not been reached.
 
   for (var=startvalue; var<=endvalue; var=var+increment)
 
      {
 
      //code to be executed
 
      }
 
   

The while Loop

If you don't know the exact number of times your code is supposed to execute, use a while loop.
With a while loop your code executes while a given condition is true; as soon as this condition evaluates to false, the while loop stops.
Here's its basic structure:
   //loop while initial value is less than or equal to end value
 
   //Take note: if the condition evaluates to false from the start,
 
   //the code will never be executed
 
   while (variable <= endvalue)
 
      {
 
      //code to be executed
 
      }
 
   

do ... while Loop

This kind of loop is similar to the while loop. The difference between the two is this:
In the case of the while loop, if the test condition is false from the start, the code in the loop will never be executed.
In the case of the do ... while loop, the test condition is evaluated after the loop has performed the first cycle. Therefore, even if the test condition is false, the code in the loop will execute once.
Here's the basic structure of a do ... while loop:
   //the command is given before the test condition is checked
 
   do
 
   {
 
   //code to be executed
 
   }
 
   //condition is evaluated at this point:
 
   //if it's false the loop stops here
 
   while (variable <= endvalue)
  
   

Try out: add random number of images with a for loop

Time to get coding: prepare a fresh HTML document with a div tag and an id of "wrapper" and add the following JavaScript magic:
   <!DOCTYPE html>
   <html>
   <head>
   <title>Lesson 7: Leave Boring Repetitive Stuff to JavaScript with Loops</title>
   </head>
   <body>
   <h1>Lesson 7: for Loop</h1>
 
   <div id="wrapper"></div>
   
   <script type="text/javascript">
 
   //Grab the html div by its id attribute
 
   //and store it in a var named container
 
   var container = document.getElementById("wrapper");
 
   //use Math.random to generate a random number
 
   //between 0 and 1. Store random number in a var
 
   var randomNumber = Math.random();
 
   //use Math.floor() to round off the random number
 
   //to an integer value between 0 and 10 and store it in a var
 
   var numImages = Math.floor(randomNumber * 11);
 
   //just for testing purposes, lets alert the resulting random number
 
   alert(numImages);
 
   //the loop will run for the number of times indicated
 
   //by the resulting random number
 
   for (var i=1; i <= numImages; i++)
 
   {
 
   //code to be executed:
 
   //create a var and store a string made of a new HTML img element
 
   //and the iteration variable i (use + concatenation operator):
 
   //i contains the iteration number
 
   //Take note:make sure the img src corresponds to a real image file
 
   var newImage = '<img src="loop.gif" alt="#" />' + i;
 
   //use the container var that stores the div element
 
   //and use innerHTML to insert the string stored in the newImage var
 
   //Use shortcut assignment += so previous values do not get wiped off
 
   container.innerHTML += newImage;
 
   }
 
   </script>
  
   </body>
   </html>
 
   
Prepare a graphic file and store it in the same directory as your document, save your work, run the page in the browser and keep reloading it: the alert box will display a random number each time, then an img element is dynamically added to the web page as many times as indicated by the random number.

Questions, questions, questions

I know, there's a lot to ask about the code sample above. More specifically: 1) What's this document.getElementById(element Id)? 2) What are Math.random() and Math.floor(number)? And finally, 3) what's innerHTML? Let's tackle each question in turn:
  1. Get hold of HTML elements with document.getElementById(element Id)

    JavaScript can perform all sorts of magic on any HTML element once it gets hold of it. This can be done in more than one way. However, the most straightforward way is by using the document.getElementById(element Id) command. The JavaScript interpreter reads it as follows:
    "Hey browser, find the HTML element with the id name like the one in brackets."
    Because JavaScript usually does something with the element, this gets conveniently stored inside a variable. What you did in the sample code above was to grab hold of the div with the id attribute named wrapper and store it in a variable named container.
  2. Generate random numbers with Math.random() and Math.floor(number)

    JavaScript has built-in commands to perform complex mathematical operations quickly and easily.
    Math.random() generates a random number between 0 and 1. Try it out on your own by typing var randomNum = Math.random(); alert(randomNum); inside a <script> tag.
    Math.floor(number) rounds a number downwards to the nearest integer, and returns the result. The JavaScript interpreter reads it as follows:
    "Hey browser, take the number in brackets and round it down to the nearest integer number."
    Try it out on your own by typing var roundedNumber = Math.floor(6.2); alert(roundedNumber); inside a <script> tag. Keep changing the number in brackets and see how JavaScript returns the corresponding integer number.
    In the previous example, you used Math.floor() together with Math.random(number) to generate a random integer number between 0 and 10 (you typed 11 rather than 10 because the round number returned by Math.random() starts at 0 not 1).
  3. Add new mark-up inside HTML elements with innerHTML

    A JavaScript script can make HTML elements appear and disappear, change place or color, and much more.
    There's more than one way to add new mark-up in your HTML document, but using innerHTML makes it very easy and straightforward. The JavaScript interpreter reads the command as follows:
    "Hey browser, take the string to the right of the assignment operator and insert it into the HTML mark-up."
    What you did in the sample code above was to take the variable storing the wrapper div element and applying innerHTML to it to insert an img tag inside the div.

Try out: add images to the page with a while loop

Use the same HTML document from the previous example, but delete all the JavaScript between the <script> ... </script> tags. Now, type in the following JavaScript code:
   <script type="text/javascript">
 
   //Grab the html div by its id attribute
 
   //and store it in a var named container
 
   var container = document.getElementById("wrapper");
 
   //create the var containing the counter
 
   //and give it an initial value of 0
 
   var numImages = 0;
 
   //start the loop: while the number of images is less than or
 
   //equal to 10 (loop starts at 0 not 1, so type 9 not 10),
 
   //keep cycling and increase the counter by 1
 
   while (numImages <= 9)
 
   {
 
   //this is the block of code to be executed:
 
   //build the string to insert in the HTML document
 
   //and store it in the newImage var
 
   //Take note:make sure the img src corresponds to a real image file
 
   var newImage = '<img src="loop.gif" alt="#" />' + numImages;
  
   //use the container var that stores the div element
 
   //and use innerHTML to insert the string stored in the newImage var
 
   //Use shortcut assignment += so previous values do not get wiped off
 
   container.innerHTML += newImage;
 
   //increase the counter by 1 using the increment operator
 
   numImages ++;
 
   }
 
   </script>
 
   
Make sure the image file is in place, save your work and run the page in the browser. You should see something similar to the example page indicated in the link above.

Run a while loop with a false condition

Now make just a small change to the code above: replace var numImages = 0; with var numImages = 12;. Now the initial condition is false from the start: the counter is a number greater than 10.
Save your work, run the page and see what happens. If all works fine, nothing at all should happen: the loop doesn't even get started.

Try out: add images to the page with a do ... while loop

Use the same HTML document as the previous example. Also, the JavaScript code is very similar to the previous example: simply move the while (condition) outside the action block and type do in its place, like the example below:
   <script type="text/javascript">
 
   var container = document.getElementById("wrapper");
 
   var numImages = 0;
 
   do
 
   {
 
   //this block gets executed first:
 
   var newImage = '<img src="loop.gif" alt="#" />' + newImage;
 
   container.innerHTML += newImage;
 
   numImages ++;
 
   }
 
   //here's the condition to evaluate:
 
   //the first cycle has already executed.
 
   while (numImages <= 9);
 
   </script>
 
   
Save your work and run the page in the browser. You should see something similar to the example page indicated in the link above.

Run a do ... while loop with a false condition

Make just a small change to the code above: once again, replace var numImages = 0; with var numImages = 12;. Now the initial condition is false from the start: the counter is a number greater than 10.
Save your work, run the page and see what happens. Unlike what happened with the while loop, now you should see one image displayed on the web page: the loop has completed the first cycle and only afterwards the test condition is evaluated. In this instance the condition is false and the loop stops after the first iteration completes.