1. To find the sum of any number of integers entered as
command line arguments
2. To find the factorial of a given number
3. To learn use of single dimensional array by defining
the array dynamically.
4. To learn use of .lenth in case of a two dimensional
array
5. To convert a decimal to binary number
6. To check if a number is prime or not, by taking the
number as input from the keyboard
7. To find the sum of any number of integers
interactively, i.e., entering every number from the keyboard, whereas the total
number of integers is given as a command line argument
8. Write a program that show working of different
functions of String and StringBufferclasss like setCharAt(, setLength(),
append(), insert(), concat()and equals().
9. Write a program to create a ―distance‖ class with
methods where distance is computed in terms of feet and inches, how to create
objects of a class and to see the use of this pointer
10. Modify the ―distance‖ class by creating constructor
for assigning values (feet and inches) to the distance object. Create another
object and assign second object as reference variable to another object
reference variable. Further create a third object which is a clone of the first
object.
11. Write a program to show that during function
overloading, if no matching argument is found, then java will apply automatic
type conversions(from lower to higher data type)
12. Write a program to show the difference between public
and private access specifiers. The program should also show that primitive data
types are passed by value and objects are passed by reference and to learn use
of final keyword
13. Write a program to show the use of static functions
and to pass variable length arguments in a function.
14. Write a program to demonstrate the concept of boxing
and unboxing.
15. Create a multi-file program where in one file a
string message is taken as input from the user
and the function to display the message on the screen is
given in another file (make use of Scanner package in this program).
16. Write a program to create a multilevel package and
also creates a reusable class to generate Fibonacci series, where the function
to generate fibonacii series is given in a different file belonging to the same
package.
17. Write a program that creates illustrates different
levels of protection in classes/subclasses belonging to same package or
different packages
18. Write a program ―Divide By Zero‖ that takes two
numbers a and b as input, computes a/b, and invokes Arithmetic Exception to
generate a message when the denominator is zero.
19. Write a program to show the use of nested try
statements that emphasizes the sequence of checking for catch handler
statements.
20. Write a program to create your own exception types to
handle situation specific to your application (Hint: Define a subclass of
Exception which itself is a subclass of Throwable).
21. Write a program to demonstrate priorities among
multiple threads.
22. Write a program to demonstrate multithread
communication by implementing synchronization among threads (Hint: you can
implement a simple producer and consumer problem).
23. Write a program to create URL object, create a URL Connection
using the open Connection() method and then use it examine the different
components of the URL and content.
24. Write a program to implement a simple datagram client
and server in which a message that is typed into the server window is sent to
the client side where it is displayed.
25. Write a program that creates a Banner and then
creates a thread to scrolls the message in the banner from left to right across
the applet‘s window.
26. Write a program to get the URL/location of code (i.e.
java code) and document(i.e. html file).
27. Write a program to demonstrate different mouse
handling events like mouse Clicked(), mouse Entered(), mouse Exited(), mouse Pressed,
mouse Released() and mouse Dragged().
28. Write a program to demonstrate different keyboard
handling events.
29. Write a program to generate a window without an
applet window using main() function.
30. Write a program to demonstrate the use of push
buttons